| Reference Books |
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| Mathematics and Implementation of Computer Graphics,
Curves, Surfaces, NURBS and Parametric Hull Generation |
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An essential book for anyone working with NURBS. Explains
the basics and leads the reader into more expert techniques.
Both authors are from a computer science background and they
provide good quality algorithms for implementing many NURBS
operations. |
David Rogers provides a very good introduction to NURBS with
worked examples and basic surface algorithms in the appendix. |
Gerald Farin covers a wider range of curve and surface geometry
applications. More mathematical than The NURBS book, but buy
both and you get detailed explaination of surface operations
from both sides. |
A comprehensive book which covers the basic mathematicals
and software implementation of many basic geometric operations.
Builds up by looking at distance and intersection of two dimension
primatives (lines, curves, shapes etc), and then the three dimensional
entities. A must reference for implementing the basic CAD operations. |
Although dated, this comprehensive reference reviewing the
use of mathematical entities for representing the hull surface.
It explains the basic of parametric hull generation and describes
techniques which are now becoming important in regards to hull
optimisation for hydrodynamic performance etc, FriendShip Systems. |
This book by Micheal Mortenson covers curves and surfaces
similarly to the other books mention but leads the reader toward
the Relational Geometry concept which is the framework behind
the Multisurf modeller. |
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| Yacht and Ship Design Books |
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| The "original" Yacht Design book, reprinted. |
The "modern" yacht design book. |
A really good yacht design book with extensive and clear explaninations
of concepts such as basic stablility. |
A very useful reference for ship design with many useful guidline
equations. |
A good book giving insight into modern hydrodynamics, manoeuvring
and seakeeping |
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| Deeper Solid Modelling Reference Books |
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| Exceptional book which introduces the basic concepts of solid
modelling with surfaces. Introduces the Gregory Bezier patch
but watch out for the typing mistakes in the maths. |
One of the original solid modelling books describing the basics
using Euler operations. Doesn't use surfaces. |
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